Undeath to Death
Necromancy
Level: Clr 6, Sor/Wiz 6
Components: V, S, M/DF
Area: Several undead creatures within a
40-ft.-radius burst
Saving
Throw: Will negates
This spell functions
like circle of death, except that it destroys undead creatures as noted
above.
Material
Component: The
powder of a crushed diamond worth at least 500 gp.
Undetectable Alignment
Abjuration
Level: Brd 1, Clr 2, Pal 2
Components: V, S
Casting
Time: 1 standard
action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature or object
Duration: 24 hours
Saving
Throw: Will negates
(object)
Spell
Resistance: Yes
(object)
An undetectable
alignment spell conceals the alignment of an object or a creature from all
forms of divination.
Unhallow
Evocation
[Evil]
Level: Clr 5, Drd 5
Components: V, S, M
Casting
Time: 24 hours
Range: Touch
Area: 40-ft. radius emanating from the
touched point
Duration: Instantaneous
Saving
Throw: See text
Spell
Resistance: See text
Unhallow makes a particular site, building, or
structure an unholy site. This has three major effects.
First, the
site or structure is guarded by a magic circle against good effect.
Second, all
turning checks made to turn undead take a –4 penalty, and turning checks to
rebuke undead gain a +4 profane bonus. Spell resistance does not apply to this
effect. (This provision does not apply to the druid version of the spell.)
Finally, you
may choose to fix a single spell effect to the unhallowed site. The spell
effect lasts for one year and functions throughout the entire site, regardless
of its normal duration and area or effect. You may designate whether the effect
applies to all creatures, creatures that share your faith or alignment, or
creatures that adhere to another faith or alignment. At the end of the year,
the chosen effect lapses, but it can be renewed or replaced simply by casting unhallow
again.
Spell
effects that may be tied to an unhallowed site include aid, bane,
bless, cause fear, darkness, daylight, death ward, deeper darkness, detect
magic, detect good, dimensional anchor, discern lies, dispel magic, endure
elements, freedom of movement, invisibility purge, protection from energy,
remove fear, resist energy, silence, tongues, and zone of truth.
Saving
throws and spell resistance might apply to these spells’ effects. (See the
individual spell descriptions for details.)
An area can
receive only one unhallow spell (and its associated spell effect) at a
time.
Unhallow counters but does not dispel hallow.
Material
Component: Herbs,
oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell
to be tied to the unhallowed area.
Unholy Aura
Abjuration
[Evil]
Level: Clr 8, Evil 8
Components: V, S, F
Casting
Time: 1 standard
action
Range: 20 ft.
Targets: One creature/level in a
20-ft.-radius burst centered on you
Duration: 1 round/level (D)
Saving
Throw: See text
Spell
Resistance: Yes
(harmless)
A malevolent
darkness surrounds the subjects, protecting them from attacks, granting them
resistance to spells cast by good creatures, and weakening good creatures when
they strike the subjects. This abjuration has four effects.
First, each
warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on
saves. Unlike the effect of protection from good, this benefit applies
against all attacks, not just against attacks by good creatures.
Second, a
warded creature gains spell resistance 25 against good spells and spells cast
by good creatures.
Third, the
abjuration blocks possession and mental influence, just as protection from
good does.
Finally, if
a good creature succeeds on a melee attack against a warded creature, the
offending attacker takes 1d6 points of temporary Strength damage (Fortitude
negates).
Focus: A tiny reliquary containing some
sacred relic, such as a piece of parchment from an unholy text. The reliquary
costs at least 500 gp.
Unholy Blight
Evocation
[Evil]
Level: Evil 4
Components: V, S
Casting
Time: 1 standard
action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous (1d4 rounds); see text
Saving
Throw: Will partial
Spell
Resistance: Yes
You call up unholy
power to smite your enemies. The power takes the form of a cold, cloying miasma
of greasy darkness.
Only good
and neutral (not evil) creatures are harmed by the spell.
The spell
deals 1d8 points of damage per two caster levels (maximum 5d8) to a good
creature (or 1d6 per caster level, maximum 10d6, to a good outsider) and causes
it to be sickened for 1d4 rounds. A successful Will save reduces damage to half
and negates the sickened effect. The effects cannot be negated by remove
disease or heal, but remove curse is effective.
The spell
deals only half damage to creatures who are neither evil nor good, and they are
not sickened. Such a creature can reduce the damage in half again (down to
one-quarter) with a successful Will save.
Unseen Servant
Conjuration
(Creation)
Level: Brd 1, Sor/Wiz 1
Components: V, S, M
Casting
Time: 1 standard
action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One invisible, mindless, shapeless
servant
Duration: 1 hour/level
Saving
Throw: None
Spell
Resistance: No
An unseen
servant is an invisible, mindless, shapeless force that performs simple
tasks at your command. It can run and fetch things, open unstuck doors, and
hold chairs, as well as clean and mend. The servant can perform only one
activity at a time, but it repeats the same activity over and over again if
told to do so as long as you remain within range. It can open only normal
doors, drawers, lids, and the like. It has an effective Strength score of 2 (so
it can lift 20 pounds or drag 100 pounds). It can trigger traps and such, but
it can exert only 20 pounds of force, which is not enough to activate certain
pressure plates and other devices. It can’t perform any task that requires a
skill check with a DC higher than 10 or that requires a check using a skill
that can’t be used untrained. Its speed is 15 feet.
The servant
cannot attack in any way; it is never allowed an attack roll. It cannot be
killed, but it dissipates if it takes 6 points of damage from area attacks. (It
gets no saves against attacks.) If you attempt to send it beyond the spell’s
range (measured from your current position), the servant ceases to exist.
Material
Component: A piece
of string and a bit of wood.